- Track 01. New Trends in Mechatronics Engineering Education
- Track 02. Gamification and Games for Learning (GAMILEARN)
- Track 03. Integrating Next‑Generation Technologies in Multicultural Health Sciences
- Track 04. Communication, Education and Social Media
- Track 05. Learning analytics – Reconnecting Data, Theory, and Action
- Track 06. Identity and Education. Identity Construction Processes in Hyperconnected and Natural Ecosystems
- Track 07. Engineering Education: Redefining Skills, Pedagogy, and Ethics in the AI Era
- Track 08. Educational Innovation
- Track 09. Experiential and Project-Based Learning
- Track 10. Bridging the Diversity Gap in STEM
- Track 11. Managing Generative AI in Educational Settings
- Track 12. Smart Learning
- Track 13. Advances on Sustainable Development in Education
- Track 14. Educational Assessment and Guidance
- Track 15. Safe and supportive Educational Ecosystems Promoting Well-being, Diversity Awareness and Resilience
- Track 16. Doctoral Consortium
